It depicts the Girl next to the game's boxart. In both versions, all epilogues are replaced with one thanking the player for playing the game (all of which play the " OK" jingle). If the player got OK or higher, they move on to the next game, without the Game Select.Īfter completing all the Rhythm Games, The Bandleader shows up to say that this is all the demo includes, and it returns to the "Left or Right?" question.Īlthough the player can obtain Medals in both versions, the Medal Corner is never unlocked. After each game, The Bandleader shows up to comment on the rating. After the choice is made, the player meets The Bandleader who first thanks the player for downloading the demo, after which they are taken to Practice Flicking (which can be skipped), and then they are taken directly to the first Rhythm Game.
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When starting up the DS Download version, the game asks the player if they are "Left or Right?"-handed. The Game Select also has a padlock for Remix 1, which is inaccessible.Īfter completing all the Rhythm Games, The Bandleader shows up to say that this is all the demo includes, and the game returns to the title screen. In the kiosk version, the game starts with a seizure warning screen, followed by the game's title screen (with "Demo Version" added to the logo), and starting the game goes directly to Practice Flicking (which can be skipped), after which the player goes to the Game Select, with only the first Rhythm Game available.Ĭuriously, clearing Built to Scale unlocks both Glee Club and Fillbots at once, after which both must be cleared to unlock Fan Club. One version of the demo was playable at kiosks, while the other version could be downloaded through the Nintendo Channel's DS Download Service and through the DS Download Station. Rhythm Heaven Demo Version ( リズム天国ゴールド体験版, Rhythm Tengoku Gold Taikenhan ?), also known as Rhythm Paradise Demo Version in Europe, is a stripped down version of the game for demo purposes.
The Flick action took them about "two to three months" to research and "six months" to eventually adapt the control into Rhythm Heaven.
The Flick action took the staff a "little getting used to" as they had to make it feel "fair" to the player until they realised that if flicking was combined with the music it would give the players a "good sense of timing". The ability to touch the edge of the Touch Screen was considered, but was determined to be too difficult. Osawa didn't like the idea of using buttons, so he considered a control mechanic that involved the Touch Screen. Rhythm Heaven's development "wasn't easy" for the staff.
The game primarily uses the touch screen. Left-handers have an option to change the position of the visual gameplay to allow easier playing. The game is meant to be played by holding the Nintendo DS sideways.